I don't want to spoil anything, but Oxenfree's final moments have some interesting meta-commentary. But the way it finishes may leave you with more questions than answers, and given its relatively short turnaround (and opportunities to alter the dialogue with your choices), you may decide to immediately start it up and play it through again. It feels like less because it moves so quickly and so intriguingly from bit to bit. You'll finish Oxenfree in about four hours, give or take. So if you take a moment to stop following the story and start looking for hidden secrets, the game's cast of loquacious Chatty Cathys all go completely radio silent for the duration. This falls apart a little in the game's second half, because while Oxenfree gives you a sidequest to complete late in the game, all the dialogue is tied to the story progression. The dialogue keeps up its rapid-fire delivery all the way through the story, as you're exploring. Interrupt someone, and they might come back later to what they'd been talking about, in a way that sometimes sounds almost too natural to have been pulled up on the fly by a computer program. Various speech bubbles pop up around her head, and you can select an option (or not) if you want to interject an opinion. It didn't take long before I found myself quite invested in these characters, interested in the dynamics that quickly popped up between them-and being asked to make some on-the-fly decisions about what Alex, the protagonist, should say or do. It sounds like a natural, vibrant conversation, and it moves fast. The lines of dialogue, precisely and wittily written and delivered, come fast and furious. Its unique approach to game storytelling is apparent from its first moments, as we watch a group of teenagers chatter while riding a ferry to a nearby island. Oxenfree's a short game, but there's a lot going on under its surface.Īvailable today on PC and Xbox One, and published in partnership with Robert Kirkman's shop Skybound, Oxenfree is the debut project of Night School Studio, founded by two cousins with experience making games at Disney and Telltale.
0 Comments
Leave a Reply. |